Trends Archives - GameRefinery https://www.gamerefinery.com/topic/trends/ Thu, 07 Sep 2023 06:32:40 +0000 en-US hourly 1 https://www.gamerefinery.com/wp-content/uploads/2020/09/cropped-gr-web-thumbnail-32x32.png Trends Archives - GameRefinery https://www.gamerefinery.com/topic/trends/ 32 32 BarbieOps: How Mobile Games Are Using Blockbuster Movies to Boost Engagement https://www.gamerefinery.com/barbieops-how-mobile-games-are-using-blockbuster-movies-to-boost-engagement/ Thu, 07 Sep 2023 06:32:39 +0000 https://www.gamerefinery.com/?p=16849 Whether you’re a fan of the movies or not, it’s no secret that cinema audience numbers have struggled to recover since the pandemic. The situation isn’t showing any signs of improving either, with major chains such as Regal closing nearly 40 locations across the US. With film production companies struggling to get film fans off […]

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Whether you’re a fan of the movies or not, it’s no secret that cinema audience numbers have struggled to recover since the pandemic. The situation isn’t showing any signs of improving either, with major chains such as Regal closing nearly 40 locations across the US. With film production companies struggling to get film fans off their sofas and into movie screens, many are turning to mobile games to push their IP through LiveOps events and collaborations. 

Of course, this relationship between blockbuster movies and video games is nothing new; a few decades ago, movie tie-in games for consoles were a standard part of most film marketing strategies. However, costly development cycles and poor critical reception eventually led to these largely becoming a thing of the past.

Mobile, on the other hand, is a much better fit all around for movie promotion. Mobile games have much shorter development cycles, meaning they can easily flex to shifting cinema release dates and changes in production. Plus, developers are always looking for exciting new ways to drive engagement as part of their LiveOps strategies, and a tie-in with a blockbuster film ticks all the right boxes.

To demonstrate what we mean, we’ve analyzed the biggest and best movie mobile gaming crossovers this year to show how these collaborations can positively impact downloads and revenue.

Barbie collaborations in Stumble Guys and Rec Room

This toy-turned-feminist comedy has proven to be a smash box-office hit, grossing over $1.19 billion since its global release on the 21 July. Much of that success can be attributed to the film’s mega-marketing strategy, which painted everything from clothing and merchandise to cars, consoles, and video games in delicious shades of pink.

Stumble Guys’ Barbie Dream Dash Map
Stumble Guys’ Barbie Dream Dash Map

One of the biggest Barbie gaming collaborations took place in Scopely’s Stumble Guys with a special limited-time event. Barbie Malibu Mayhem saw players racing around the unique Barbie Dream Dash map to deliver some of the doll’s favorite items in elimination rounds. Players were rewarded with Barbie Tokens for participating in the event, which could be spent in an event shop to acquire unique Barbie-themed skins and emotes.

If players didn’t want to invest time into the event and just wanted the Barbie-themed items,  they could acquire additional Barbie Tokens through limited-time bundles and ad-monetized gacha. Special challenges, such as The Barbie Dream Challenge, boosted engagement by requiring players to acquire four specific Barbie-themed skins during the event to unlock a special fifth variant, causing daily revenue to double in the US.

Daily revenue spiked in the US following the release of Stumble Guy’s Barbie Malibu Mayhem event on 13 July (Source: GameRefinery Platform)
Daily revenue spiked in the US following the release of Stumble Guy’s Barbie Malibu Mayhem event on 13 July (Source: GameRefinery Platform)

Meanwhile, Rec Room’s Barbie collaboration kept things simple by introducing wardrobe options based on Barbie and Ken’s outfits for players to purchase, including cowboy hats, vests, belts, and even pink guns. Items ranged from 1000–6000 Tokens, the game’s main premium currency, which players can earn through gameplay or purchase directly with IAPs.

Lily’s Garden also got in on the Barbie hype with its Pink Sale. While this wasn’t an official collaboration, it was clearly inspired by the film with in-game avatars that were reminiscent of the toy brand’s two central characters, Barbie and Ken. The sale contained two separate limited-time time offers, rewarding coins, and various boosters.

The Pink Sale in Lily’s Garden
The Pink Sale in Lily’s Garden

Barbie and Candy Crush Saga 

Stumble Guys wasn’t the only mobile game that Barbie turned into candy floss. Candy Crush Saga’s Barbie-themed collection event tasked players with gathering purple B-candies to reach various reward milestones. The game also reskinned its Winding Road Tour to mirror the film’s plot, with Barbie and her friends venturing into the Candy Crush Universe.

In the event, players cleared regular levels on the map to reach four Tour Stops, where the Barbie crew can find some help getting home; some stops also reward the player with boosters. If the stop has a timer, players must reach the next Tour Stop before it runs out, with the distance between the stops increasing each time.

Candy Crush Saga x Barbie
Candy Crush Saga x Barbie

With Barbie being such a beloved brand, it should come as no surprise that there are nearly 70 video games based on the IP across PC, mobile, and console. One game that’s still very popular in the mobile world today is  Barbie Dreamhouse Adventures, which was released back in 2018 and is based on the Barbie animated series of the same name. 

Despite being unrelated to the film, Barbie Dreamhouse Adventures has seen a gradual rise in popularity in the run-up to the movie’s cinema release. Unsurprisingly, this peaked on the film’s opening weekend, when daily downloads were more than double what they were a few weeks prior, although revenue seemed largely unaffected.

Roblox also jumped on the hype with Barbie Dreamhouse Tycoon, a bespoke experience based on the film developed by Gamefam; best known for working on branded Roblox experiences such as the immensely successful Sonic the Hedgehog game. While this is a work in progress, Roblox has still managed to cash in on the excitement by launching an open beta for fans to experience while the film is in cinemas.

iOS downloads of Barbie Dreamhouse Adventures have been slowly climbing in the lead-up to Barbie’s theatrical release on the 21 July (Source: GameRefinery Platform)
iOS downloads of Barbie Dreamhouse Adventures have been slowly climbing in the lead-up to Barbie’s theatrical release on the 21 July (Source: GameRefinery Platform)

Marvel’s mobile cinematic universe

Comic book films have dominated cinemas for over a decade now, with Disney in particular doing a remarkable job of building their multi-billion dollar “Marvel Cinematic Universe.” That popularity has led to a surge in the number of video games licensed around the Marvel IP for consoles and mobile.

As you might expect, Marvel’s busy pipeline of constant film releases provides an excellent pool of inspiration for live events, especially for titles based entirely on the IP. Two such examples are the strategic card battler Marvel Snap and the action RPG Marvel Future Fight, which featured content to celebrate the theatrical releases of Spider-Man: Across the Spider-Verse (30 May) and Guardians of the Galaxy Vol. 3 (5 May).

Spider-Versus Season Pass Rewards (Source: Marvel)
Spider-Versus Season Pass Rewards (Source: Marvel)

Both films were featured similarly in Marvel Snap, headlined by a new season pass that included cards and variants based on each film’s characters. For example, by purchasing the Spider-Versus Season pass for $9.99, players could acquire the Ghost-Spider card featuring one of the film’s central protagonists. Each of these updates dramatically affected performance, causing daily revenue to more than triple at the beginning of May and June. 

Marvel Future Fight adopted a fairly similar strategy. While many of the heroes from the films were already featured in this eight-year-old RPG, they all received new costumes inspired by their respective movies. That said, the update did include one entirely new character: Spot, the main antagonist of Across the Spider-Verse. Spot could be unlocked using Biometrics, a unique resource acquired in-game or through IAP.

Marvel Snap saw dramatic revenue spikes in the US at the beginning of May and June following the movie-themed updates (Source: GameRefinery Platform)
Marvel Snap saw dramatic revenue spikes in the US at the beginning of May and June following the movie-themed updates (Source: GameRefinery Platform).

Of course, comic book crossovers aren’t limited to IP-based games. Between June 2 to June 18, Across the Spider-Verse swung into Free Fire with a large themed event, introducing co-branded collectibles, a movie character card collection event, and a time-limited Parkour mode featuring costumes from the film. Free Fire also hosted a special screening of the Across the Spider-Verse trailer in-game to help fans build anticipation. 

In a unique twist, Free Fire also features within the film, with an easter egg hidden in its runtime of the game’s “iconic” Cobra backpack. The event was primarily aimed at boosting user acquisition, with very little in the way of monetization, although it only boosted downloads by around 50% in the US.

Free Fire saw a reasonable boost in downloads following the Spider-Verse-inspired event (Source: GameRefinery Platform)
Free Fire saw a reasonable boost in downloads following the Spider-Verse-inspired event (Source: GameRefinery Platform)
Free Fire saw a reasonable boost in downloads following the Spider-Verse-inspired event (Source: GameRefinery Platform).

Match Masters’ Collaboration with Teenage Mutant Ninja Turtles causes daily revenue to quadruple 

While Barbie, Spider-Verse, and Guardians of the Galaxy were especially well-represented in the mobile market, other blockbuster releases such as Teenage Mutant Ninja Turtles: Mutant Masters also got a chance to shine. 

This animated flick was the basis of Match Masters’ first-ever collaboration, which tasked players with collecting pizza slices, the Turtle’s favorite snack, in the match3 game’s PvP modes. Once players collected enough slices, they reached one of many reward milestones, allowing them to progress in the TMNT-themed Boss Battle Collection event, where they would take on iconic villains from the franchise’s history. 

Multiple TMNT-themed limited-time time offers were also available during the collaboration, including progression and customizable bundles, which helped daily revenue to almost quadruple in the days following the update. The engagement was incentivized with a TMNT-themed daily log-in calendar featuring an avatar outfit skin as the main reward.

Match Masters’ first-ever collaboration event saw daily revenue more than quadruple (Source: GameRefinery Platform)
Match Masters’ first-ever collaboration event saw daily revenue more than quadruple (Source: GameRefinery Platform).

Super Mario Bros. Movie and Super Mario Run 

To celebrate the release of The Super Mario Bros Movie, Nintendo returned to its first-ever mobile game, Super Mario Run. Earlier this year, from the 20 March to the 30 May (around the time of the film’s theatrical release on 21 April), all players could permanently unlock one paid stage for free as a daily login bonus. Those who linked their Nintendo account got an even better offer, as they unlocked two paid stages each day.

It was possible to unlock up to 50% of the game for free this way. That’s a fairly generous giveaway, but the game did still experience a 200% rise in both daily revenue and downloads as a result. This waned shortly after, although it did climb again around the time of the film’s cinema release.

Super Mario Run experienced two revenue and download spikes, once after the update and again around the same time as the film’s theatrical release (Source: GameRefinery Platform)
Super Mario Run experienced two revenue and download spikes, once after the update and again around the same time as the film’s theatrical release (Source: GameRefinery Platform).

Other notable film-related updates included:

  • Sasha Calle’s Supergirl, from DC’s The Flash, joined the mobile version of Injustice 2 on 14 June, just two days before the film’s theatrical release. Players could unlock her by purchasing the Last Daughter of Krypton pass. 
  • A new strategy game based on the Transformers IP, Transformers: Tactical Arena, was released on 1 June. It was surely no coincidence that a new Transformers film, Rise of the Beasts, was due to be released in cinemas one week later.
  • Fortnite has become a collaboration hotspot, and movie tie-ins are a significant part of that. Some of this year’s additions have included Optimus Prime (Transformers: Rise of the Beasts) and Miles Morales (Spider-Man: Across the Spider-Verse). 
  • Like Barbie, Roblox launched a new Teenage Mutant Ninja Turtles game to coincide with the release of Mutant Mayhem. 
  • While it’s not exactly a film, characters from Amazon’s streaming series The Boys have appeared across several different video games in recent months. These include the Last Fortress: Underground on mobile, as well as Call of Duty and the upcoming Mortal Kombat 1 on PC and consoles. A new season of the show, as well as a spin-off called Gen V, are due to land on Amazon Prime in the near future.  

Our tips for integrating blockbuster films into your mobile game

Collaborating with major film releases as part of your live ops strategy is an excellent way to boost engagement. Many cinemagoers will be excited about playing as their favorite film characters and may be interested in downloading your game even if it’s not their usual genre. The film’s content can also form the basis for monetizing new content, such as additional costumes, abilities, characters, and currencies. 

But before you give it a go, here are a few key things to keep in mind to ensure everything goes smoothly:

Carefully plan your timing

Timing is almost everything when it comes to collaborating with blockbuster movies. Your update must land almost parallel to the film’s theatrical release, as this is when the hype is at its peak. If it isn’t ready until several weeks later, everyone may have moved on to the next big release by the time your update lands.

Is this film right for my game?

Think carefully when choosing which blockbuster film to incorporate into your game. Ideally, your target audience should correlate with that of the film. For example, Free Fire’s adaption with Across the Spider-Verse makes sense as that game and movie both predominantly target young adults. 

How will this collaboration boost monetization?

In-game collaborations can have a dramatic impact on revenue. Limited-time costumes, characters, and other items based on fan-favorite characters can be hard to resist, so think about how these would be best integrated into your game’s economy. As we mentioned, Stumble Guys opted to run a dedicated shop with Barbie tokens, whereas Marvel Snap uses cinema hype to help drive sales of its season pass. 

If you enjoyed reading this post, here are a few more you should check out:

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Is the Mobile Shooter Market Saturated? Top Tips on How to Innovate in a Crowded Genre https://www.gamerefinery.com/is-the-mobile-shooter-market-saturated-top-tips-on-how-to-innovate-in-a-crowded-genre/ Thu, 24 Aug 2023 09:25:30 +0000 https://www.gamerefinery.com/?p=16795 Video games and shooters have been entwined since the early ‘90s. The genre shot into popularity with the release of id software’s DOOM, selling nearly 10 million copies in just two years and generating hundreds of clones. Fast track a decade later, and in 2007, Call of Duty became a household name after the breakout […]

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Video games and shooters have been entwined since the early ‘90s. The genre shot into popularity with the release of id software’s DOOM, selling nearly 10 million copies in just two years and generating hundreds of clones. Fast track a decade later, and in 2007, Call of Duty became a household name after the breakout success of Modern Warfare, with the blockbuster franchise amassing more than $30bn in lifetime sales. 

As shooter games continued to grow in popularity and spin out into new subgenres, it was only a matter of time until developers turned their sights to the mobile market – but the biggest barrier was the lack of controllers. For a long time, shooter games on mobile were a niche genre, and the touch-screen controls were considered cumbersome compared to their console counterparts which use dedicated controllers. 

In recent years, however, mobile shooters such as Call of Duty, Free Fire, and PUBG: Mobile have soared to the top of the charts. Much of that success is owed to gaming’s ‘Battle Royale boom.’ Fortnite has become a worldwide phenomenon, and battle royale shooters such as Free Fire and PUBG: Mobile have established themselves as worthy competitors. Call of Duty has also established itself on smaller screens with a mobile iteration of its blockbuster franchise, complete with its own battle royale mode.   

But is the market becoming oversaturated? Below, we take a deeper dive into the highest-grossing and most downloaded shooters on the mobile market to see which subgenres developers should be focussing on if they want to make an impact in the shooter space. 

The most popular mobile shooters

A snapshot of the US iOS top-grossing 500 shooter market (source: GameRefinery Platform).
A snapshot of the US iOS top-grossing 500 shooter market (source: GameRefinery Platform).

Three titles dominate the US iOS shooter market: Call of Duty: Mobile, PUBG MOBILE, and Free Fire. These three take up about 80% of the market share in the West, with the rest (20%) being evenly divided across other titles. These three titles heavily focus on cosmetic in-app purchases (IAP). For example, players can acquire decorative skins for their characters, companions, vehicles, and weapons through gacha mechanics, battle passes, or direct purchases. 

Free Fire differentiates from the other two top dogs as even though the main focus of its in-app purchases is cosmetic, the items for sale also provide character and weapon buffs. The top-end weapon skins, for instance, change the attributes of weapons slightly to give a slight edge in competitive play, while characters and pets can be upgraded with various skills that modify gameplay. 

Given that Free Fire doesn’t have the same IP recognition that PC and console powerhouses like Call of Duty and PUBG have, the developers likely felt the need to give players an extra incentive to buy into the game. The result speaks for itself; Free Fire has way higher revenue per download than its competitors, with around $29 ARPD compared to PUBG Mobile’s $12 ARPD and Call of Duty: Mobile’s $7.30 ARPD.

Character development and weapon skin attributes in Free Fire.
Character development and weapon skin attributes in Free Fire.
All-time revenue per download for the top three mobile shooters (US iOS). (Source GameRefinery Platform).
All-time revenue per download for the top three mobile shooters (US iOS). (Source GameRefinery Platform).

Regarding the broader market, most shooters among the top-grossing 500 focus their monetization on upgrades and other powerful in-app purchases—this can likely be attributed to the demands of fuelling a purely cosmetic business model. 

Players must regularly be provided with exciting new playable content alongside a raft of purchasable cosmetics to fuel the in-game economy. Titles like Call of Duty achieve this every month with new classes, maps, game modes, and more due to being based on a blockbuster franchise. Smaller studios would no doubt struggle to keep up, so they opt for power progression to gain a higher revenue per download and enable a more sustainable, less content-driven model.

However, this does come with certain downsides. Tying player progression to monetization is often criticized by players for being ‘pay-to-win,’ particularly in genres heavily focused on competitive multiplayer. If a delicate balance isn’t achieved, there can be backlash amongst players, which can lead to negative reviews flooding in for your game.

Call of Duty: Mobile’s engagement events over a two-week period. (Source: GameRefinery Live Events Tracker.)
Call of Duty: Mobile’s engagement events over a two-week period. (Source: GameRefinery Live Events Tracker.)

Which shooter subgenres should developers pursue? 

With Call of Duty, PUBG, and Free Fire dominating the mobile shooter market, many developers may wonder if competing in the shooter genre is worthwhile. 

While it is undoubtedly crowded, those who dig deeper will find a surprising amount of uncovered ground in this genre. In fact, roughly four categories could be explored more in the mobile game market: extraction shooters, RPG-like looter shooters, survival shooters, and tactical FPS games. Let’s take a deeper dive into these subgenres. 

Extraction shooters

Extraction shooters are one of the less crowded shooter subgenres and move slower than other titles. The aim is to go into a match, loot items, kill enemies within a time limit, and extract from the area before or when the time runs out. These games are usually PvPvE (player vs. player vs. enemy). Popular titles on the PC and console market include Escape from Tarkov and Hunt: Showdown.

Arena Breakout
Arena Breakout

One of the few extraction shooters to make headway on mobile platforms (particularly in the Chinese market) is Arena Breakout — a realistic-style FPS game with some survival elements, such as a highly complex health system. 

Players participate in PvPvE matches against NPCs and other players in two game modes, either with pre-equipped items or without owned items. During the match, players must consider their physical health level, find equipment and items to loot, kill off enemies and evacuate safely within the time limit.

Snapshot on the Chinese iOS top-grossing 200 shooter/survival market (source: GameRefinery Platform).
Snapshot on the Chinese iOS top-grossing 200 shooter/survival market (source: GameRefinery Platform).

Arena Breakout has a distinctive monetization model. Unlike other shooters, it does not focus on cosmetics or power progression but instead on collecting items that can be traded and lost in the battle. Pushing players towards purchasing safety boxes to save their most precious items from being stolen differentiates Arena Breakout from the more power-orientated progression shooters, as even if weapons can be somewhat upgraded, there is still a need to purchase a safety box to keep items secure. While in the match, if the player has not stored their items in the safety box and they die during the match, the player will drop all items they carried with them to the pre-equipped items game mode for other players to steal. 

There have not been too many similar examples in the mobile game market yet of extraction shooters, although PUBG Mobile has a similar mechanic in a recurring gameplay mode Metro Royale (which also draws inspiration from Escape from Tarkov).

Items can be stored in safety boxes in Arena Breakout.
Items can be stored in safety boxes in Arena Breakout.

Survival shooters 

These shooters revolve around a survival theme, often in a post-apocalyptic environment featuring zombies or other threats. These games usually feature detailed weather, hunger, and health mechanics (among others), which need to be considered during the game to survive. Exploration and resource-gathering play a big part in these games in addition to combat, with some survival games also implementing shooter mechanics. 

There are only a few mobile titles in the Western market that specifically focus on survival gameplay, and currently, there are no shooter survival games among the top-grossing ranks on the US iOS platform. However, some top-down survival games, such as The Last Day on Earth: Survival, have managed to gain popularity.

On the contrary, the PC and console market has a number of survival shooters, including the zombie-filled DayZ and post-apocalyptic Rust. Both titles feature a wide area to explore with other players, combining PvE and PvP elements. DayZ has enormous maps, with the main threat stemming from zombies, with occasional encounters with other players. In Rust, the main danger is other players, even though there are also some PvE elements. The biggest differentiator between the two is Rust’s base-building focus, which can be done solo or with others.

Arena Breakout, LifeAfter, and Undawn in the Chinese mobile game market incorporate some elements into their gameplay. Undawn is interesting because it’s a new survival title that recently hit the Chinese and Western mobile markets. 

Around its launch in the CN iOs market, the game peaked at the top-grossing position 6 but has since dropped outside the CN top-grossing 200, currently sitting at the top-grossing rank of 371 and sustained download rank of 183. In the US iOs market, the game is lingering in the sustained top-grossing rank 324 and the sustained download rank 260, but has not quite yet reached the top-grossing 200.

The core gameplay of Undawn.
The core gameplay of Undawn.

Undawn is a third-person survival shooter with MMO traits where the player is trying to survive the zombie apocalypse. It is similar to the survival MMO LifeAfter, which has even been visiting the US top-grossing 200. 

In Undawn, players partner up to survive the punishing world to complete various tasks. There is a heavy storytelling aspect, with cutscenes regularly interspersed between gameplay featuring several main characters. The game also includes detailed survival mechanics. Players must consider their character’s physical health, hygiene, and sleep level, as well as prepare for changing weather conditions to survive.

Undawn has a detailed survival system, which includes aspects such as sleep deprivation.
Undawn has a detailed survival system, which includes aspects such as sleep deprivation.

Typical of a Chinese midcore game, Undawn has plenty of cosmetic items for the character and a home system, which can be decorated with various buildings. Upgrading the home system is a crucial part of progression, as the player can’t continue upgrading their character if their home level is too low. This, and many other aspects of the game, require a lot of resource collecting—such as collecting berries from the forest or shooting animals. Collected materials are then used to create many items needed in the game, including weapons and food.  

The game has two main focuses for monetization: cosmetic economy and material purchasing. Cosmetic items (for the character and their home system) can be purchased immediately or with gachas. Material items are needed for crafting equipment items, such as guns and armor, which are tied to power progression. These items can either be collected or purchased right away from the store. 

This type of monetization differs significantly from that of the top US iOS shooter games since the focus is on materials rather than upgrading or collecting characters and weapons. 

Looter shooters 

RPG-like looter shooters are another subgenre absent from the mobile game market. The idea of these games is to have some RPG elements (storytelling, character progression) combined with looting and shooting. There is usually a massive open area to explore, and the main aim is to kill off other players and AI-controlled enemies. In the PC and console sphere, these include titles such as Destiny and The Division, the latter of which has officially announced a mobile version.

Destiny 2
Destiny 2

This type of shooter could answer some of RPG players’ motivations. When looking at our motivation data, we generally find a few motivations that are being neglected by developers or don’t feature in high positions in the US iOS top-grossing shooter games. These include the exploration of new worlds, collecting treasure, role-playing and emotions.

Missing motivations in the top-three shooters
Missing motivations in the top-three shooters.

Looking at the above picture, notice how these three motivational aspects are not highlighted in the most popular shooters:

  • If the focus were shifted more towards storytelling, RPG players would find it easier to become immersed in the game through its narrative. 
  • The motivation to collect treasure already has quite a high position in many top shooter games, but the open-world experience could enhance this aspect even further if the player could loot items on a larger scale. 
  • The third motivation, exploring new worlds, needs to be added to most top-grossing shooter games. Having a larger area to explore would scratch that itch.

Tactical FPS games 

Another genre rarely seen on mobile is tactical FPS. Similar to extraction shooters, these focus more on tactical, slow-paced gameplay. Players usually form a team of five and compete against others in purely PvP gameplay. In the PC and console sphere, some of the most well-known titles include Counter-Strike and Valorant, the latter of which is rumored to be launching a mobile version soon. 

When looking again at our motivation data, we noticed that the top three shooter games are missing one aspect which features prominently in tactical FPS games: strategic planning.

The missing motivation in the top-three shooters
The missing motivation in the top-three shooters.

Out of all the subgenres we’ve listed, tactical FPS is likely the most rarely encountered on mobile, although some examples remain. Critical Ops is a competitive FPS game similar to Counter-Strike with smooth gameplay and realistic graphics. The focus is on highly competitive, skill-based gameplay with a high learning curve, and the game also has eSports and live tournaments, which occasionally offer real-money prize pools. 

Despite being one of the most successful tactical FPS games on mobile, it has not appeared in the top-grossing ranks for a substantial period of time. This is likely down to the game being developed by a fairly small studio, which lacks the necessary resources to acquire new users and encourage growth. A larger studio with more capacity would likely fare better.

Critical Ops
Critical Ops

One to avoid: Battle Royale

The overwhelming popularity of Fortnite has meant that the battle royale subgenre has become a huge aspect of mobile gaming, and shooters are no exception—with each of the top-three shooters dominating the market. As a result, it has become increasingly difficult for new titles to establish themselves.

A prime example of this is Apex Legends Mobile. As a smartphone version of the popular PC and console game, Apex Legends Mobile launched with a breadth of exciting features and content owing to its big screen counterpart and featured unique ‘Legends’ characters that differentiated it from other battle royale games on the market. Despite this, the game could not gain a stable position in the market and was eventually shut down.

While we can only speculate the reasons behind this, we suspect it may have been down to the demands of maintaining the game’s LiveOps strategy (which ran separately from its console counterparts) mixed with the immense competition it faced from the three shooter giants. With that in mind, we’d recommend smaller studios to steer clear of this subgenre for now.

Legends (characters) in Apex Legends Mobile
Legends (characters) in Apex Legends Mobile

Summary

With an 80% share of the Western market, Call of Duty: Mobile, Free Fire, and PUBG Mobile share a firm hold on the mobile shooter throne. Their resource-heavy cosmetic monetization model, combined with their popularity on other platforms (at least in the case of Call of Duty and PUBG), will make it challenging to knock these three titans off their podium. 

Other shooters will have the best chance of breaking into the market if they can introduce some fresh core gameplay ideas. Given the strength of the power three and other mobile monoliths such as Fortnite, that will mean most developers should steer clear of the Battle Royale genre – or else risking a fate similar to Apex Legends. 

Looter shooters are a relatively untapped market on mobile and could tie into the motivations of many players by featuring narrative elements and exploration through a large open-world. That being said, Ubisoft plans to bring The Division to mobile, and Bungie looks set to follow with Destiny, meaning this space may soon become crowded.  

Survival and extraction shooters have a handful of popular titles in the Chinese market, but these subgenres are yet to make a big impact in Western markets despite their popularity on console and PC platforms, suggesting there are many gains to be had. 

Tactical shooters are also almost unheard of on mobile, suggesting it might be difficult to translate this type of gameplay onto a small screen successfully. Critical Ops has proven it can be done, although this title hasn’t made much impact in terms of revenue. We suspect a larger studio with the capacity to further push UA, and even perhaps collaborate with other IP to drum up interest, would fare better.

If you enjoyed this post and wish to explore this topic even further, then check out some of our other content:

  • Episodes 25 and 44 of our podcast discuss the mobile shooter market in depth. 
  • Delve into Liftoff’s 2023 Midcore Gaming Apps Report
  • Use our new LiveOps tools to inspect the framework of the highest-grossing shooters

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Analyst Bulletin: Mobile Game Market Review July 2023 https://www.gamerefinery.com/mobile-game-market-review-july-2023/ Thu, 10 Aug 2023 07:19:16 +0000 https://www.gamerefinery.com/?p=16754 July was an exceptional month for mobile gaming, with some of the biggest titles on the market launching major updates that introduced new gameplay mechanics, monetization options, and collaborations with popular IPs. However, many players slept through the excitement, as they were too busy clocking up hours in the gamified wellness app, Pokémon Sleep. Of […]

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July was an exceptional month for mobile gaming, with some of the biggest titles on the market launching major updates that introduced new gameplay mechanics, monetization options, and collaborations with popular IPs. However, many players slept through the excitement, as they were too busy clocking up hours in the gamified wellness app, Pokémon Sleep.

Of course, Pokémon isn’t the only major franchise with a growing presence in mobile. Activision capitalized on the momentum of Diablo IV’s successful launch on PC and console by adding a new update to its mobile game Diablo Immortal, which released the franchise’s first new character class in almost a decade. Players turned up in droves to try out the Blood Knight, causing a 400% increase in daily downloads on iOS. 

Monopoly GO! is still dominating the charts and continues to build engagement through its first cooperative event, Baking Partners, where players had to help each other make a cake to win various in-game rewards.

There were also a significant number of IP collaborations in the most popular mobile titles during July, mainly with films and television shows. Some of our favorite crossovers included Match Masters and the Teenage Mutant Ninja Turtles, Stumble Guys and Barbie, PUBG and Dragon Ball Z, and even Survivor!.io and Spongebob Squarepants. 

You can find more information about all these updates, as well as many others from across the US, China, and Japanese markets, in our July Mobile Game Market review.

US Market Overview

Following the success of its one-year anniversary update last month, a major update for Diablo Immortal added the franchise’s first new character class in almost ten years, the Blood Knight. This mid-range class specializes in polearms and combines long and ranged attacks into a hybrid combat style; it’s also capable of “feeding” on the life of its enemies to regenerate health. 

The new class can be played by creating a new character or changing an existing one using the game’s free ‘class change’ feature. Blizzard also released a special event designed to make the most of the new class, The Crimson Plane, featuring a limited-time roguelite PvE mode and a progressive reward track with an exclusive set of Blood Knight Armour. 

For now, the only way for Diablo fans to try out the Blood Knight is by playing Immortal, which resulted in a 400% spike in downloads on the day of the update. As the new class wasn’t monetized, the game didn’t experience a revenue spike similar to the month prior for its one-year anniversary.

Diablo Immortal’s daily downloads spiked by over 400% on 13 July following the release of the Blood Knight (Source: GameRefinery Platform)
Diablo Immortal’s daily downloads spiked by over 400% on 13 July following the release of the Blood Knight (Source: GameRefinery Platform).

Monopoly GO! added its first cooperative event, Baking Partners, which ran from 4–9 July and tasked players to partner up with each other and make a cake to unlock special rewards. The prizes include dice rolls, cash, stickers, and even a unique token representing the player on the board. While the event had no notable impact on downloads, daily revenue on iOS doubled around the start of the event, with the game continuing to build momentum after its conclusion as further updates are released.

iOS revenue increased significantly during the launch of the update and has maintained momentum since the event concluded (Source: GameRefinery Platform)
iOS revenue increased significantly during the launch of the update and has maintained momentum since the event concluded (Source: GameRefinery Platform).

In the week-long event, players had to collect a unique currency called “purple cookies” from the Monopoly board, which were spent on rolling a wheel to collect progression points for the “cake-making process.” Players and their partners unlocked special rewards once they collectively reached specific point milestones. 

Players can join forces with up to four other users in Monopoly GO!’s Baking Partners event
Players can join forces with up to four other users in Monopoly GO!’s Baking Partners event.

July was also a big month for collaboration events, with a significant focus on popular film and television franchises. First up is Match Masters, which collaborated with the Teenage Mutant Ninja Turtles to celebrate the release of the new film Mutant Madness. 

Players had to collect pizza slices from PvP modes to reach reward milestones in the Boss Battle Collection Event, allowing them to battle some of the franchise’s most iconic villains in exchange for exclusive skins and stickers. Multiple TMNT-themed limited time IAP-offers were also available during the collaboration, including progression and customizable bundles, which helped daily revenue almost quadruple in the days following the update.

Match Masters’ first-ever collaboration event saw daily revenue more than quadruple (Source: GameRefinery Platform)
Match Masters’ first-ever collaboration event saw daily revenue more than quadruple (Source: GameRefinery Platform).

Meanwhile, the Fall Guys clone, Stumble Guys, collaborated with the doll-turned-blockbuster-movie, Barbie. The Barbie Malibu Mayhem event added a unique Barbie Dream Dash map that saw players rushing around to deliver Barbie’s favorite items to various NPCs before they were eliminated. The Barbie Malibu Mayhem rewarded players with Barbie Tokens, which could be spent in an event shop to purchase exclusive Barbie-themed skins and an emote. 

Survivor!.io launched the Deepsea Survivor Event, which added Spongebob Squarepants and his neighbor Squidward as playable characters. ​To unlock Spongebob, players had to complete various sign-in tasks, while unlocking Squidward required taking part in daily battle stages. Players could also unlock Spongebob’s snail, Gary, as a new pet via IAP offers.

The Barbie Dream Dash map in Stumble Guys
The Barbie Dream Dash map in Stumble Guys.

Finally, almost a year since it was first announced, PUBG Mobile released its long-awaited Dragon Ball Super collaboration, introducing two new modes, Dragon Ball character gachas, task events, and more.

The first new mode, Battle Royale: Dragon Ball Super, ditched almost all the traditional PUBG gameplay elements to transform the map into an anime-style battleground where players duke it out as their favorite Dragon Ball characters. The other mode, Dragon Ball Super, retains most of the core gameplay ideas but incorporates aspects of the anime, such as the ability to find Dragon Balls hidden across the map or fire an energy beam.

PUBG’s Battle Royale: Dragon Ball Super event turned the game into an anime-style battleground full of iconic DBZ characters
PUBG’s Battle Royale: Dragon Ball Super event turned the game into an anime-style battleground full of iconic DBZ characters.

Other US market highlights include:

  • Moonton released a new tower defense RPG called Watcher of Realms, which managed to hit the top 50 grossing. 
  • Space Ape Games released an unusual match3 game themed around car restoration called Chrome Valley Customs, which has been scaling the past month towards the top grossing 100.  
  • Jam City’s new puzzle RPG themed around DC Comics, DC Heroes & Villains, has struggled to break into top grossing 200, despite the popularity of characters such as Batman, Superman, and Harley Quinn.  
  • After an initial strong launch, the card-collecting RPG Harry Potter: Magic Awakened has fallen radically in performance after last month’s US launch, despite performing relatively well in China. 
  • Tencent finally released its extraction shooter Arena Breakout across the globe. However, despite its high production values and popularity in China for some time, it has yet to find a strong audience in other markets. 

Japan Market Overview

Following the successful release of Pokémon Go and Pokémon Smile, the Pokémon Company continued to expand its mobile ecosystem in July with the long-awaited release of Pokémon Sleep. This unique title combines sleep tracking and Pokémon collecting into one gamified wellness app. The unusual amalgamation seems to have struck a chord with mobile users, with the title ranking #1 in downloads since its launch. 

However, Pokemon Sleep didn’t achieve this all on its own. Pokémon Go also released a special themed event to celebrate the launch, Catching Some Zs, which featured an exclusive Snorlax wearing a nightcap for any player who linked a Pokémon GO Plus + (a new physical accessory used for both Pokémon Go and Pokémon Sleep) to the game. 

We’ll be discussing Pokémon Sleep in more detail soon as part of our Mobile Games Playbook podcast, as well as providing a detailed analysis on our platform.

Different Pokémon appear depending on the quality of a player's sleep
Different Pokémon appear depending on the quality of a player’s sleep.

The Dragon Ball franchise also made waves in Japan following the release of a new Ultra-tier character, Super Saiyan God SS Vegito, in Dragon Ball Legends. The character was anticipated to be a worthy challenger to the current meta and expected to dominate PvP modes, meaning many players were desperate to unlock them as soon as the update landed.

Super Saiyan God SS Vegito could only be unlocked through a step-up gacha consisting of four 10-character pulls, out of which the fourth was a free pull. To pull all four, a player needed 3,000 Chrono Crystals (worth just over $60). The actual drop rate of Super Saiyan God SS Vegito was 0.350%, which is very low, and players also required duplicate pulls to upgrade the character further.

Daily revenue spiked by more than 2000% after the character’s release.

The release of Super Saiyan God SS Vegito caused a daily revenue spike of over 2000% (Source: GameRefinery Platform).
The release of Super Saiyan God SS Vegito caused a daily revenue spike of over 2000% (Source: GameRefinery Platform).

Other Japan market highlights include:

  • The realistic baseball game, MLB 9 Innings Rivals, has ranked #1 in downloads for several days and grossed between 20 and 50 for most of July. With baseball being a massively popular sport in Japan, it’s unsurprising that this new game managed to find its audience quickly.
  • That Time I Reincarnated as a Slime launched its first collaboration event with the popular anime KonoSuba.
  • Ensemble Stars!! Music launched a summer event with its own take on the Treasure Hunt/Hidden Temple event type.
  • A new mecha RPG, Muv-Luv Dimensions, launched at #1 in the download charts and #18 grossing, but has since fallen down the ranks.

China market highlights include:

  • Justice Mobile (逆水寒) is the mobile version of NetEase’s “flagship MMORPG” Justice Online, with high production values and a Chinese fantasy art style. It is currently ranking around top-grossing #3 and DL #2.
  • Crystal of Atlan (晶核) is an anime cel-shading-style action RPG with flashy graphics and classic sword-swinging gameplay. The game describes itself as having an “aetherpunk” theme; a mix of magic and technology. The game has been hovering in the top five top-grossing and top 15 downloads.
  • I’m Really Awesome At Martial Arts Competitions (我比武特牛) is a hybrid game with a hyper-casual beat-‘em-up style core and Archero style meta that has made it to the top-grossing ranks. The game currently ranks in the top-grossing 70-80 and the top 15 in downloads.

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Lars Schmeller, Game Lead at Lotum, shares how GameRefinery has transformed their decision-making process https://www.gamerefinery.com/lars-schmeller-game-lead-at-lotum-shares-how-gamerefinery-has-transformed-their-decision-making-process/ Fri, 04 Aug 2023 08:50:48 +0000 https://www.gamerefinery.com/?p=16720 The post Lars Schmeller, Game Lead at Lotum, shares how GameRefinery has transformed their decision-making process appeared first on GameRefinery.

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Analyst Bulletin: Mobile Game Market Review June 2023 https://www.gamerefinery.com/mobile-game-market-review-june-2023/ Fri, 14 Jul 2023 00:10:13 +0000 https://www.gamerefinery.com/?p=16677 June marked a significant month for the mobile market, with a trio of real-life events incorporated into LiveOps strategies for some of the biggest mobile games. Fortnite invited players to celebrate the world’s biggest tennis tournament with the Race to Wimbledon, rainbow trails brightened up the world of League of Legends: Wild Rift as part […]

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June marked a significant month for the mobile market, with a trio of real-life events incorporated into LiveOps strategies for some of the biggest mobile games. Fortnite invited players to celebrate the world’s biggest tennis tournament with the Race to Wimbledon, rainbow trails brightened up the world of League of Legends: Wild Rift as part of Pride Month, and wedding dresses graced Japan’s biggest titles to mark Bride Season.

The halfway point of the year was a major milestone for several other popular games too, including Diablo Immortal, which celebrated its first anniversary by collaborating with Diablo 4. Harry Potter: Magic Awakened finally made its way over to the US and Japan after a strong reception in China, with initial figures suggesting a strong launch. It remains to be seen how the game will fare long-term, especially given that the game has been on a slow decline in China following its solid opening period.

Fans of IP-based games got plenty of treats, too. Marvel Snap added a new game mode for the first time since its launch last October, while Dragon Ball Legends celebrated iconic characters old and new with a five-year anniversary event which caused daily revenue to spike by almost 500% on iOS.

You can find more information about these games and updates, as well as many others from across the US, China, and Japanese markets, in our June Mobile Game Market review.

US Market Overview

Almost eight months after its full release, Marvel Snap added its first new game mode. Conquest lets players face off in a ruthless single-elimination tournament where they climb tiers by beating their opponents one at a time. If you lose to even one opponent, your run ends. Players who complete their conquest will earn medals, which can be spent in a new in-game store featuring various resources and rewards. Players can claim an exclusive card after they’ve bought nine items.

Conquest mode is split into four increasingly difficult tiers: Proving Grounds, Silver Conquest, Gold Conquest, and Infinity Conquest. The higher tiers provide better rewards but demand players build a longer win streak. Only the Proving Grounds are free to enter; the others require a specific Entrance Ticket or Gold for admission. Entrance Tickets can be acquired by winning the Proving Grounds Conquest or from the Medal Shop.

The highest-tier conquest, Infinity Conquest, is only available during the final week of the four-week conquest season. Players who win the Infinity Conquest get an Infinity-framed copy of the avatar they used when they won.

Marvel Snap’s Conquest Mode and Medal Shop.
Marvel Snap’s Conquest Mode and Medal Shop.

Candy Crush Soda Saga introduced tiers to its latest battle pass iteration, highlighting the growing focus from studios on the diversification of battle passes as a monetization mechanic. The Rewards Pass gives players three options to personalize their experience: the Big Pass, Medium Pass and Small Pass.

Players with limited time can choose a smaller pass that won’t take as long to progress through, while more dedicated players can opt for a larger pass that is more demanding but provides better rewards. These players can take this even further by purchasing an additional reward track for the pass, earning premium currency and boosters.

Royal Match put a new spin on the match3 genre with its Hidden Temple event, which saw players using pickaxes to dig out gems from grids. After finding all the gems in a grid, players are rewarded with a gift package (containing boosters, collections cards and coins), and are invited to take on a larger, tougher grid. Players can obtain pickaxes by completing levels or grabbing them through an IAP bundle.

Royal Match’s Hidden Temple event
Royal Match’s Hidden Temple event

Pride Month takes place in June, and there are plenty of examples of mobile games celebrating Pride with special events. One of the highlights is League of Legends: Wild Rift, whose free Pride event was split into two simple halves.

Players first had to complete a single match to win some Pride-themed decorative items, including rainbow footsteps. The second part saw players completing ten more games to win Pride emotes; all they had to do was wear their Pride decorative items as they took part, encouraging players to show their support for Pride by simply playing the game.

June also marked the start of the Wimbledon tennis tournament in the UK. Similar to how mobile games embraced the World Cup last year, several mobile games got into the sporting spirit by hosting events inspired by Wimbledon. These included Fortnite’s Race to Wimbledon, which sees players racing through London to reach Wimbledon, and a “Wimbleworld experience” in Roblox which has been visited more than 12 million times.

Tennis Clash has also launched a new season to coincide with the event, featuring a unique match kit players can use on Wimbledon’s Centre Court.

League of Legends: Wild Rift’s free Pride-themed cosmetic items
League of Legends: Wild Rift’s free Pride-themed cosmetic items

Last but not least, Diablo Immortal celebrated the hugely successful launch of Diablo 4 on PC and consoles, as well as its one-year anniversary, with a special crossover event consisting of a series of events.

The Merciless Monstrosity event had players teaming up against a world boss from Diablo 4, while the Dread Pilgrimage event consisted of several tasks, revealing an upcoming new class. The monetized content included exclusive Lilith-themed cosmetics and items through the Battle Pass, limited-time special gacha, and limited-time offers – including a subscription deal. The first anniversary celebrations of Diablo Immortal also started with events such as Justinian’s Favor. Combined, these events caused daily revenue and downloads in the mobile game to spike by over 500% on iOS (US).

Diablo Immortal saw a massive boost in revenue and downloads by building on the launch hype for Diablo 4 [Source: GameRefinery platform]
Diablo Immortal saw a massive boost in revenue and downloads by building on the launch hype for Diablo 4 [Source: GameRefinery platform]

Interesting top-200 grossing entrants on the market

  • Wizarding fans in the US (and Japan) finally got their hands on Harry Potter: Magic Awakened at the end of June, which has been thriving in China for quite some time. The title has ranked high in the download charts (top three in the US) and is steadily rising to become of the highest-grossing titles on the market. The IP-based game combines MMO and RPG elements with a card-based Tactical Battler core gameplay.
  • Chrome Valley Customs, a unique car-themed match3 decorating game from Space Ape, launched onto the market last month and has been slowly scaling in revenue, hovering around at the time of writing around 130 in the top grossing charts. It is currently one of the top 20 most downloaded games in the US.
  • While not a new title on the market, Monopoly GO has cemented its pole position, consistently ranking as the most downloaded mobile game since launching three months ago.

China Market Overview

The panda-themed match3 puzzle game, Anipop(开心消消乐), added a new event, Medal of Honour Book, that saw players completing select tasks (such as completing levels a specific number of times, or with a particular grade) to acquire album stars. Players highly lauded these stars as they determined the likelihood of a player being selected to win real-life prizes, including an educational science experience at the Panda National Park.

During the event, players could also obtain a special currency known as “material items” used in an exclusive event shop to redeem in-game decorative items and other real-life prizes – including soft toys and clothing.

Players who earn enough stars will have a chance to meet a real-life panda
Players who earn enough stars will have a chance to meet a real-life panda

Interesting top 200 grossing entrants on the market

  • A new realistic driving game from NetEase, 巅峰极速 (Racing Master), is currently ranking fourth in revenue and downloads at the time of publication.
  • The third-person shooter game T3 Arena (火力苏打) was published in China last month. It holds a top grossing 142 position, although it initially hit the top 50.

Japan Market Overview

Dragon Ball Legends celebrated its fifth anniversary by releasing a ton of new content, alongside the rerelease of older (but popular) content, to keep players engaged. For example, the update featured a new tag-team character, Goku and Final Form Frieza, acquired through gacha. It also featured four additional anniversary-themed gacha, which brought back some of the most popular and powerful characters released over the past five years.

Unlocking these gacha requires gacha tickets acquired through the main playable story event, A Miraculous Alliance: An Unbelievable Final Bout. The mode, featuring Goku and Final Form Frieza, sees players progressing through levels defeating various enemies to earn exclusive equipment items and anniversary currency, 5th Anniversary Medals. These medals can be used in an event shop that sells gacha tickets and other rewards.

Dragon Ball Legends’ fifth-anniversary event used content, both old and new, to engage users
Dragon Ball Legends’ fifth-anniversary event used content, both old and new, to engage users

With June marking the start of Japan’s Bride season, some of the highest-grossing mobile games launched events to celebrate. Uma Musume: Pretty Derby added a new story event that saw players helping a fashion designer in a slump to find her inspiration to create wedding dress-racing outfits for the Beauty Dream Cup. The event also introduced wedding dress-clad characters obtained from limited-time gachas.

Similarly, That Time I Reincarnated as a Slime launched a wedding-themed story event, which included two characters in wedding attire that could be collected by completing Panel Missions and collection milestones. The game also added two gachas featuring three characters in wedding dresses, with two of the characters gaining extra benefits when used as part of a team in the story event.

Puzzle & Dragons added a limited-time gacha highlighting characters dressed in wedding attire. It also introduced special bride-themed dungeons for players to explore and several IAP bundles with bridal gacha freebies.

June Bride Season in That Time I Reincarnated as a Slime
June Bride Season in That Time I Reincarnated as a Slime

Interesting top 200 grossing entrants on the market

  • A new TBRPG title from the popular Square Enix series, DragonQuest Champions, has stayed within the top 50 since its launch on 12 June.
  • Based on a popular anime series, Laid-Back Camp All-in-one!! is a casual 3D anime-style game which focuses on crafting and decorating a campsite, and interaction between chibi characters from the anime. It got off to a strong start after its launch on 15 June but has steadily declined.
  • A new survival shooter from Level Infinite, Undawn, launched globally with different ID’s on 13 June. It has not been as successful elsewhere, but has since launch mostly stayed in the top 100 grossing in the JP market.

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2023 Midcore Gaming Apps Report https://www.gamerefinery.com/2023-midcore-gaming-apps-report/ Wed, 28 Jun 2023 08:33:19 +0000 https://www.gamerefinery.com/?p=16671 The post 2023 Midcore Gaming Apps Report appeared first on GameRefinery.

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[Event Spotlight] How Mobile Game Developers Are Driving Player Engagement With Race Events https://www.gamerefinery.com/how-mobile-game-developers-are-driving-player-engagement-with-race-events/ Thu, 15 Jun 2023 09:14:06 +0000 https://www.gamerefinery.com/?p=16620 The rise of hybridization in mobile games has resulted in game developers experimenting with new gameplay mechanics and features from other genres to drive engagement, something that’s often done via limited-time events. This trend is now spinning out into race events – where players compete to see who can reach a designated objective first – […]

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The rise of hybridization in mobile games has resulted in game developers experimenting with new gameplay mechanics and features from other genres to drive engagement, something that’s often done via limited-time events. This trend is now spinning out into race events – where players compete to see who can reach a designated objective first – resulting in a variety of new race event types emerging.

These race events are mostly encountered in casual titles, although they work well for any games that function on level-based progression mechanics. Match3 puzzle games are probably the most visible genre to utilize race events, with 43% of the match3 titles in the US top grossing 200, including them in their event rotations. Still, race events are a flexible event type that can easily be adapted to work for other genres as well by adjusting the goal objective to suit the game.

In this blog post, we’ll take a deep dive into the LiveOps calendars of the top-performing casual games to explore some of the most common types of race events. We’ll also highlight some of the unique features developers have implemented to make their events stand out from the competition. 

The most common race events in casual games

The classic race event archetype often seen in casual titles takes the shape of a simple rewarded level-based race between a group of players. These groups are usually matched up so that everyone is on the same starting level in their core gameplay progression. Players will compete to see who can reach a designated level or clear a set amount of levels first, with the top three players reaching the goal first usually being crowned winners and rewarded for their efforts.

The number of levels to beat can range from ten to 20 levels per competition. One of the characteristics of these events is that, aside from the natural sense of urgency that arises from the competitive nature of a race, no further time limits are usually enforced. This means that in most cases, one instance can last for as long as it takes for someone to win, and once the winners are clear, the race ends. Race events are most commonly active for a few days at a time, during which several races can be initiated.

Generally, race events are not monetized. However, they can indirectly boost revenue as participating players may spend more on the game while the event is active to get an edge against the competition. For example, looking at match3 games, the rush to beat other players can serve as a powerful incentive to use in-game currencies to purchase more moves, lives, or boosters.

Knight’s Race in Homescapes matches players into a group where everyone is on the same level in their main progression, and sets them to race to a designated level.
Knight’s Race in Homescapes matches players into a group where everyone is on the same level in their main progression and sets them to race to a designated level.
While Township is, in essence, a tycoon/crafting game, it utilizes match3 and blast match2 mechanics in their minigame events, allowing for race events inside the puzzle gameplay setting.
While Township is, in essence, a tycoon/crafting game, it utilizes match3 and blast match2 mechanics in its minigame events, allowing for race events inside the puzzle gameplay setting.

Phased race events 

Some games have taken this basic race event template a step further by implementing a ‘phase’ system, meaning that the race event comprises of more than one race. Normally, this will add around three additional phases of racing for those who perform best in the first race. In the subsequent phases, the number of levels to beat (as well as any other objective requirements) will increase along with the racing rewards.

Lilys Garden Flower Climb race event 01
Lilys Garden Flower Climb race event

The Flower Climb race event in Lily’s Garden is a great example of the classic phase system in race events. In The Flower Climb, players race to complete a designated amount of the core blast match3 levels before anyone else in their group. In each phase, the top three to finish the race are rewarded and can move on to the next phase, which offers even better rewards but also requires the players to clear a larger amount of levels to win. 

How mobile games are experimenting with new types of race events 

Level racing might be the most common way to implement race events in level-based casual games, but it’s certainly not the only way. The core idea of seeing who can reach a set goal first opens up a number of possibilities for what that goal might be, depending on the game.

For example, some events have their own unique point systems implemented just for the event, with players racing to gather a set amount of points in order to win. Or, like in match3 games, players can be tasked with activating designated booster items in gameplay that can twist up the gameplay to freshen up the racing experience.

Fishdom Bathyscaphe Race
The Bathyscaphe Race in Fishdom tasks players with activating firecracker boosters in Match3 gameplay; the first player to activate 100 firecrackers wins the race.
The Bathyscaphe Race in Fishdom tasks players with activating firecracker boosters in Match3 gameplay; the first player to activate 100 firecrackers wins the race.
Gardenscapes Airship Race
The Airship Race in Gardenscapes has its own points system for the race event in the form of event medals: players must gather a set amount by beating match3 levels in order to win the race. The Airship Race also utilizes the phase system with increasingly better rewards.
The Airship Race in Gardenscapes has its own points system for the race event in the form of event medals: players must gather a set amount by beating match3 levels in order to win the race. The Airship Race also utilizes the phase system with increasingly better rewards.

By any means, race events are not restricted to the Match3 space; there are many great examples of casual games from other fields implementing this type of event to add some extra flair to their LiveOps strategies. However, when it comes to games that don’t have straightforward level-based progression mechanics, developers have had to find creative workarounds that switch up the goal of the race to make things work. You can find examples of these below: 

Gossip Harbor®: Merge & Story’s Ziva’s Gold Rush event 

Ziva’s Goldrush in Gossip Harbor®: Merge & Story shows how race events can be implemented in a merge-2 setting by simply adjusting the goal type for the event. Here, the goal has been set as a specified amount of gold. Each player in the five-player race can obtain gold by normally merging items and completing orders in their own merge-2 progression. The top three players in each race get rewarded, and the best players get moved up to the next race with bigger stakes.

Gossip Harbor Zivas Goldrush event

Phase 10: World Tour’s Kayak Event 

The casual card game Phase 10: World Tour implemented its own racing event in December 2022. In the event, players could engage in a five-person kayak race with the goal of playing a set amount of special Black Power-Up cards in normal Journey Mode matches. As the Power-Up cards are very rarely pulled from the deck, this event had a pay-to-win angle to it where purchasing Power-Ups was heavily incentivized. The Kayak race also had its own division phase system, where the top three players of each race moved up to a higher division.

Phase 10 World Tour racing event

World of Wonders: Crossword’s Hot-Air Balloon Race 

Words of Wonders: Crossword found a way to add excitement to word puzzles with their own version of a race event, the Hot-Air Balloon Race. The Hot-Air Balloon Race is essentially a point-gathering competition, where the player who obtains the target amount of points the fastest wins the race. During the event, players could obtain a random amount of event points by playing main progression levels in the core gameplay. The top three players to reach the goal are rewarded in this event.

Words of Wonders Crossword racing event

How to add a unique twist to your own racing events 

Race events with phases and varying goal types are definitely a trusted, go-to event type in the casual space, but that doesn’t mean there isn’t room for further innovation and improvement. Some developers have added extra mechanics to their race events to keep things fresh and rewarding.

Combine level racing with win-streak mechanics 

An especially interesting example is the combination of level racing and win-streak mechanics, which we have spotted in a few match3 games so far. A great example of this event type is Royal Match’s Space Mission event, which takes the classic level race format and adds a win streak twist and a phase system to it. This means that in order to reach the goal and win the race, not only do the participating players need to clear the set amount of levels before others, they need to do it while carrying on a winning streak.

Royal Match introduced the Space Mission race event in July 2022.
Royal Match introduced the Space Mission race event in July 2022.

In the case of Space Mission, the number of levels that players need to clear in a streak goes up in every phase of the race, along with the rewards. For an added sense of competition, the group of players in each phase gets smaller, which means that the first phase has three levels to clear for a group of five players, the second phase has five levels to clear for four players, and the third phase requires the winner to clear seven levels in a group of three players.

Notably, adding win streak mechanics to a race event offers can offer more excitement to players while also making the races more challenging. The extra pressure on players could encourage them to use boosters and currencies to beat the levels, incentivizing monetization. Then again, win streak mechanics do add a whole other level of excitement and sense of danger to the race. 

This combination has been gaining traction lately, with similar events very recently popping up in Fishdom (Sailing Regatta), Triple Match 3D (Island Race), and BTS Island: In the SEOM (Kore Race) as well. With the added difficulty and a clearer pay-to-win angle, it will be interesting to see how popular this event type gets.

With the GameRefinery Live Events Tracker, it's easy to spot new event types as they first appear. Fishdom's Sailing Regatta was added at the beginning of February 2023.
With the GameRefinery Live Events Tracker, it’s easy to spot new event types as they first appear. Fishdom’s Sailing Regatta was added at the beginning of February 2023.

Integrating in-game cosmetic items into race events 

Another fun twist we’ve seen implemented in race events is the use of in-game cosmetic items and pets to highlight the players’ personalities during the race. Race events are a social experience, after all, so it makes sense to let players show off their customized look if the game supports cosmetic implementation. Simple customization could also be done just by letting players choose a signifier for themselves for the race, such as a certain color car or a boat, for instance.

A good example of this type of twist in race events is Cooking Diary’s Pet Race. In Cooking Diary, players can customize their own avatars with a variety of clothes, accessories, and hairstyles, as well as their in-game pets. That look can then be shown off during the Pet Race events, where each player’s pet will represent them in the traditional level race. 

Not only is this level of support for in-game cosmetic items a great way for players to express themselves more during events by showing off their favorite items, but it’s a great way of creating more monetization channels for your game, too.

In Cooking Diary, players can customize the look of their own player avatar and their pets. Pets will take the stage in the Pet Race in whatever getup they're wearing at the time.
In Cooking Diary, players can customize the look of their own player avatar and their pets. Pets will take the stage in the Pet Race in whatever getup they're wearing at the time.
In Cooking Diary, players can customize the look of their own player avatar and their pets. Pets will take the stage in the Pet Race in whatever getup they’re wearing at the time. 

Separate reward systems for race events

Another common characteristic of race events is that only the top players are rewarded, and players only have one shot to get any kind of reward for their participation. There’s a risk of frustrating players, especially in games that have upwards of ten levels to beat, who might feel they’ve wasted their time if they don’t end up at the top of the leaderboard.

Matchington Mansion has resolved this issue by adding a separate reward system to their race event, the Matchington Derby. In essence, Matchington Derby is a three-phase race event that also implements a one-hour timer for the racing instance. The top three players are still rewarded with the biggest prize pots as usual, but the twist here lies in that every player who manages to cross the finish line before the timer runs out is rewarded with separate points that cumulate over each participated race.

The top three players naturally get more points, but once the event ends, separate rewards are given out based on how many points players were able to gather, ensuring everyone feels rewarded for their participation which encourages higher player retention as a result.

Matchington Mansion rewards every player that participates in the Matchington Derby race event.
Matchington Mansion rewards every player that participates in the Matchington Derby race event.
Matchington Mansion rewards every player that participates in the Matchington Derby race event. 

Considering implementing race events into your own mobile game? 

Race events are most commonly used in match3 games but are easily adapted to work for other casual games by changing the goal objective. If you’re interested in implementing race events into your LiveOps calendar, here are some of the benefits of doing so: 

  • Add structure to your LiveOps calendar: Race events typically occur every week, which can help you create a more streamlined LiveOps calendar while also letting your players know when to return for updates. 
  • Increased session length: The competitive nature of race events means they commit to races 
  • Increased monetization: Some race events can utilize in-game purchases so players can customize the appearance of their racing characters with cosmetic items or give themselves a boost with power-ups 
  • Increased downloads: Adding a racing mode into your game is an easy way of introducing new gameplay mechanics that can attract new players

GameRefinery’s Live Events Tracker enables developers to stay on top of the latest trends and best practices in live events with daily analysis of event categories in the top-performing casual games (as well as midcore games). Race events are just one of over 30 event categories tracked in the Live Events Tracker tool.

The Live Events Tracker makes it easy to pinpoint new events as soon as they appear, check which days are the most popular to hold live events and estimate the revenue impact of events with reference to how similar events have been implemented in other games.

So, if you’re looking for advice on how to incorporate race events into your own LiveOps strategy, or you’re simply looking for inspiration on which live events have the most demonstrable impact on downloads and revenue across the top-performing casual games, contact us for a demo of our Live Events Tracker tool.

If you enjoyed reading this post, here are a few more you should definitely check out:

The post [Event Spotlight] How Mobile Game Developers Are Driving Player Engagement With Race Events appeared first on GameRefinery.

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Analyst Bulletin: Mobile Game Market Review May 2023 https://www.gamerefinery.com/mobile-game-market-review-may-2023/ Thu, 08 Jun 2023 07:36:57 +0000 https://www.gamerefinery.com/?p=16600 We’re almost halfway through 2023, and the mobile market continues to power along with several major titles introducing exciting new features to drive player engagement and boost revenue. One of the most impressive updates from May is League of Legends: Wild Rift, which transformed its monetization by introducing permanent purchasable gacha. It wasn’t the only […]

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We’re almost halfway through 2023, and the mobile market continues to power along with several major titles introducing exciting new features to drive player engagement and boost revenue. One of the most impressive updates from May is League of Legends: Wild Rift, which transformed its monetization by introducing permanent purchasable gacha.

It wasn’t the only title to rethink its monetization either, with Brawl Stars taking a different approach. After removing its gacha earlier this year, Supercell’s title overhauled its in-game store so players could purchase almost any skin, pin, spray, or avatar from one unified shop. Meanwhile, GODDESS OF VICTORY: NIKKE celebrated its six-month anniversary with the narrative-driven ‘OverZone’ event, which allowed players to delve deeper into the story behind the apocalypse.

May was also an interesting month for new releases, with two massive titles struggling to hit the ground running. Niantic’s latest follow-up to its prolific Pokémon Go, Peridot, dropped out of the highest-grossing titles almost as quickly as it arrived. While the newest game from the creators of Galaxy of Heroes, Lord of the Rings: Heroes of the Middle-Earth, has struggled to find users despite being based on a colossal fantasy IP.

You can find more information about these games and updates, as well as many others from across the US, China, and Japanese markets, in the bulletin below.

US Market Overview

League of Legends: Wild Rift significantly changed its cosmetic item monetization model by introducing permanent purchasable gachas for the first time. The gacha, known as Hextech Chests, uses a unique skin shard crafting system. You can read more about it in our update breakdown.

The update, which also launched a new Wild Pass season, has caused the third-highest revenue spike in the game’s history. Not that this wasn’t expected; Hextech Chests had already demonstrated their financial might after being introduced to Wild Rift’s China version last year, where they’ve been performing exceptionally well.

Given some of the recent challenges facing gacha, some mobile games have been attempting to step away from these mechanics altogether, so it was interesting to see such a prominent title doubling down on gacha monetization now. With that in mind, we’ll be closely monitoring the global version’s baseline revenue performance to see how it develops under this new model.

Wild Rift gacha
League of Legends: Wild Rift's two highest revenue spikes since release, the first being the monetized Lunar New Year event and the second being the introduction of Hextech Chests.
League of Legends: Wild Rift’s two highest revenue spikes since release, the first being the monetized Lunar New Year event and the second being the introduction of Hextech Chests.

Love & Pies added a new store, the Heart Shop, where players can purchase items by spending Hearts. This new currency is collected by playing any in-game event, enabling the new store to engage players more than any single event could collectively. Heart Shop has three categories of items available for purchase: daily changing items, weekly changing items, and permanent items (for example, unique decorative buildings for the map area).

State of Survival added a new T-Rex Behemoth to the game to join the existing Mk1 Behemoth (Gorilla). Behemoths are characters similar to the heroes who can be assigned to join troop marches to assist in 4X battles. 

Many events were held to celebrate the addition, including one that introduced an innovative Survivor!.io-type game mode, Behemoth Trials. In this mode, players could choose one of the two behemoths to take into a timed survival battle to fight hordes of infected. As the Behemoths leveled up, players developed a unique skill set by selecting from three random abilities, including attack and support skills. The mode also featured a battle pass and an upgradable boost system.

State of Survival added a new T-Rex Behemoth to the game.
State of Survival added a new T-Rex Behemoth to the game.

Other notable updates included Merge Mansion launching its first-ever competitive event, The Great Bake Off, which features a special limited-time merge area. Clash of Clans meanwhile reworked its Builder Base, adding a secondary buildable area alongside a brand-new multi-stage attack system to replace its Versus Battle mode.

Let’s not forget Brawl Stars, which overhauled its in-game store to feature more cosmetics. Initially, the game only offered a small selection of skins that changed each day, whereas under the new catalog system, players can purchase almost any skin, pin, spray, or avatar they want from one unified shop using a new cosmetic currency, Bling.

A secondary buildable area was added to Clash of Clans Builder Base, with all defense, army, resource, and trap buildings split across the two.
A secondary buildable area was added to Clash of Clans Builder Base, with all defense, army, resource, and trap buildings split across the two.

Interesting top-200 grossing entrants on the market

  • Niantic pursued their next Pokemon Go-level hit with the launch of another AR/location-based game, Peridot, which quickly visited the top 200 at launch on 8 May but dropped out shortly after. It currently hovers between the top 200-300 grossing.
  • Lord of the Rings: Heroes of the Middle-Earth is a new character collector turn-based RPG from the team behind EA’s Star Wars: Galaxy of Heroes, with largely similar mechanics. Despite being based on an equally popular IP, the title is struggling to make the same impact as its predecessor, with low downloads and slow financial performance. It currently rests around the top 200 grossing.
Lord of the Rings: Heroes of the Middle-Earth is a new character collector turn-based RPG from the team behind EA’s Galaxy of Heroes.
Lord of the Rings: Heroes of the Middle-Earth is a new character collector turn-based RPG from the team behind EA’s Galaxy of Heroes.
Dreamdale - Fairy Adventure by SayGames.
Dreamdale – Fairy Adventure by SayGames.

China Market Overview

Games from various genres have introduced new minigames and modes which feature match3 mechanics, but few have executed this as seamlessly as Tower of Fantasy (幻塔) has with its Tiles of Qinge event. This mode feels like a more natural inclusion by using the same aiming mechanics as its core gameplay loop.

In the event mode, four players go head-to-head to take on a huge match3 tile wall with their bow and try to clear it as fast as possible to collect the most points.

 Tower of Fantasy's (幻塔) Tiles of Qinge event mode.
 Tower of Fantasy’s (幻塔) Tiles of Qinge event mode.

Interesting top 200 grossing entrants on the market

Japan Market Overview

GODDESS OF VICTORY: NIKKE celebrated its half-anniversary with a large-scale event, OverZone, that tells the dark story of the desperate final days before the apocalypse. It includes a new explorable area, story and battle levels, a battle pass, missions, login rewards, and an exclusive shop.

The event also included an interactive text-based adventure minigame, White Memory, that ​sees players reliving the memories of a fairytale-inspired NIKKE, Snow White, who has been wandering the surface. Players can make various decisions as they play to branch off the narrative and discover different endings, unlocking additional rewards for use in the main game.

GODDESS OF VICTORY: NIKKE celebrated its half-anniversary with a large-scale event, OverZone, that tells the dark story of the desperate final days before the apocalypse.
GODDESS OF VICTORY: NIKKE celebrated its half-anniversary with a large-scale event, OverZone, that tells the dark story of the desperate final days before the apocalypse.

Interesting top 200 grossing entrants on the market

  • Black Clover Mobile (ブラッククローバーモバイル) is the latest high-quality RPG for mobile that is based on highly popular anime IP. The has been the top one in the downloads list since launch and in the top 15-30 in the top-grossing list.
  • Aether Gazer is a high-quality visual anime action RPG, similar to Genshin Impact and Honkai by Yostar. The game peaked at the top 21 grossing.

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What’s the Best Time to Request Permission From Users for ATT? (iOS) https://www.gamerefinery.com/whats-the-best-time-to-request-permission-from-users-for-att-ios/ Thu, 01 Jun 2023 04:51:49 +0000 https://www.gamerefinery.com/?p=16583 When Apple introduced its App Tracking Transparency (ATT) policy in April 2021, it forced companies to seek permission from app users before tracking their data and activity across other apps and websites for advertising purposes. This major privacy update has greatly impacted mobile marketers and advertisers by making it more difficult for them to access […]

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When Apple introduced its App Tracking Transparency (ATT) policy in April 2021, it forced companies to seek permission from app users before tracking their data and activity across other apps and websites for advertising purposes.

This major privacy update has greatly impacted mobile marketers and advertisers by making it more difficult for them to access the data they rely on for user acquisition purposes. Snap, Facebook, Twitter and YouTube told the Financial Times that ATT was responsible for losses of nearly $10 billion at the time. 

ATT permission is usually requested via an in-app pop-up notification where users can choose to allow or deny tracking on a per-app/game basis. While companies must get permission from users before tracking or collecting their data, there aren’t any guidelines regarding when or where this pop-up notification should appear in-app. 

This got us wondering: is there an ideal time to ask users for data tracking consent? When do the top-grossing games display their ATT pop-up? And are there any additional tactics that the top-grossing games are using to encourage their players to agree to tracking?

We conducted a study to find out.

Analysis of ATT tracking pop-up data among US top-grossing 200 games 

During this study, we manually inspected whether sample mobile games display ATT tracking consent pop-ups during a hypothetical “first session” (= the first 25 minutes of gameplay). We chose this time frame because it is a reasonable amount of time for a new user to spend on a game and can provide insight into whether or not the pop-up is displayed early on in the user’s experience. 

However, it’s important to note that there may be games that are listed as not including any pop-ups, but do feature them beyond this sampling time frame. Therefore, while our study provides valuable insights into the prevalence of ATT tracking consent pop-ups during the first session, some games may still feature them later on in the user’s gameplay experience.

The study sample included the US top-grossing 200 list for iOS games, according to GameRefinery data that was accessed in late January, 2023. The list was analyzed and 99% of the games were inspected. The remaining 1% were not inspected because they were premium games (marked as “Na” in the charts below).

The data we gathered is valuable for game developers and publishers who aim to understand market trends and create successful games.

Furthermore, game developers can use this data to identify the features and characteristics that contribute the most to a game’s success, helping to guide the creation of new games or the improvement of existing ones. Through this analysis, we discovered when the most successful games in the US market were displaying ATT notifications.

ATT pop-up during the first session

72% of top mobile games display ATT pop-ups within the first 30 seconds of gameplay 

During the study, we found that the vast majority of sampled games (88%) included ATT pop-ups within the sampling time frame of 25 minutes. This indicates a general trend of app developers complying with Apple’s new privacy policy guidelines. 

However, it is worth noting that a small but significant percentage of games, around 11%, featured no pop-ups within the same time frame. This may be because the pop-up features much later in the game or they are not even attempting to get access to the identifier.

Our analysis also found that 81.4% of the 177 games with ATT pop-ups displayed them within the first 30 seconds of gameplay. The timing of the pop-ups ranged from one second to 15 minutes and 44 seconds from starting the application, suggesting that some games are waiting to build trust with users during their gameplay session before requesting permission to track their data.

Nearly 70% of the top-grossing 50 iOS games request ATT permission during the first 15 seconds of gameplay

Percentage of games within each sampling group with ATT-tracking pop-up appearing within given time bracket

ATT pop-up timing amongst the top-grossing 100 games (n=89) ranged from one second to 2 minutes and 22 seconds with 82% of the games displaying the pop-up within the first 30 seconds of gameplay. Almost 70% of the top 100 games displayed the pop-up window between the first six to 30 seconds of gameplay. 

While we’re unable to access data showing whether users accepted or denied these requests, our analysis suggests that game developers should prioritize displaying ATT pop-ups during the first 30 seconds of gameplay to increase their chances of users giving permission for data tracking. 

Among the top 50 grossing games (n=43), ATT pop-up timing ranged from one second to two minutes and 20 seconds. 84% of these games displayed the pop-up within the first 30 seconds, and 58% of top-50 games displayed the pop-up between 6 and 15 seconds, further consolidating the finding that a “golden window” for ATT pop-up timing exists somewhere during the first six and 30 seconds of gameplay.

This suggests that developers should aim to display the pop-up early, but not too early, in order to maximize user engagement and compliance with ATT requirements.

Do personalized pre-ATT prompts improve the chances of user opt-in?

Games with pre-ATT prompts commonly attempted to convince the user to allow tracking with promises of a “personalized” or “tailored” experience (image source: Cashman Casino Las Vegas Slots).
Games with pre-ATT prompts commonly attempted to convince the user to allow tracking with promises of a “personalized” or “tailored” experience (image source: Cashman Casino Las Vegas Slots). 

Some of the mobile games we analyzed displayed an additional pop-up before requesting ATT opt-in permission from their users, which we’ll call a pre-ATT prompt. These additional pop-ups are delivered to convince the user to allow ATT tracking, and 23% of the top-200 games we analyzed included a personalized pre-ATT prompt within the time frame of the sampling. 

Top-grossing 100 games are more likely to display pre-ATT prompts

Personalized pre-ATT prompts

Our analysis found 26% (45/176) of sampled games with ATT pop-ups also included a personalized pre-ATT prompt. Interestingly, games that fall within the top-100 grossing chart were twice as likely to include a personalized pre-ATT prompt than games that rank 101-200. Out of the games ranked 1–100, 27 had personalized pre-ATT prompts, whereas only 18 games ranked 101-200 had personalized pre-ATT prompts.

Personalized pre-ATT prompts among the top-grossing games

Based on this data, our analysis suggests that personalized pre-ATT prompts may be more common in top-grossing games or games that aim to maximize revenue through targeted advertising.

Games that generate more revenue are more likely to request additional user information 

In addition to the above findings, our analysis also found a small percentage of games included additional prompts for user information. Specifically, 13% of the sampled games included some kind of additional prompts, such as requests for email addresses, phone numbers, age, gender, and other personal data. 

Like the findings above, the percentage of games displaying additional prompts varied depending on their ranking in the top-grossing chart.  17% of mobile games in the top-grossing 100 chart included an additional data prompt, compared to only 9% of games ranked between 101–200. This indicates that games that generate higher revenue are 89% more likely to request additional user information than games ranked between 101 and 200.

Prompts for email, phone number, age, gender, etc., among sample mobile games

It is worth noting that this trend raises questions about the privacy and security of user data. While some users may not mind providing this information, others may feel uncomfortable sharing personal details. Game developers should be transparent about their data collection practices and ensure user data is properly protected.

Additionally, it may be beneficial for game developers to consider alternative ways to monetize their games, rather than relying solely on user data collection. This could help build trust with users and create a more positive user experience.

Displaying ATT notifications early could improve the chances of opt-in for users 

After analyzing the ATT frequency and the time notifications appear amongst the top-200 grossing iOS games, our data suggests that the first 30 seconds of gameplay is the sweet spot for displaying ATT pop-ups. 

It’s important to note that we weren’t able to access data showing whether customers were accepting or refusing these notifications, but the trend of higher-grossing mobile games displaying ATT notifications earlier during gameplay suggests that early requests are more successful. This deduction is based on the assumption that developers of higher-grossing mobile games are adjusting their ATT notification display time point based on their individual experience of how users are responding to their notification.

We’ve summarized the key findings from this data below: 

  • 81.4% of the games displaying some kind of ATT-related pop-up did so within the first 30 seconds of gameplay.
  • Among the top-grossing 50 games (n=43), 58% displayed the pop-up between the first six and 15 seconds of gameplay.  However, we believe that displaying the pop-up during the first five seconds of gameplay may be unpopular among top games due to a higher likelihood of users instinctively rejecting the pop-up.
  • Our research also found that only 25.6% (45/176) of sampled games with ATT pop-ups included a personalized pre-ATT prompt.
  • Games in the top 100 grossing were 50% more likely to include a personalized pre-ATT prompt than games in top-grossing ranks 101-200. 
  • 13% of sampled games also included some kind of additional prompts for user information, including email, phone number, age, gender, etc.
  • Top-100 grossing games were 89% more likely to include additional prompts than games among ranks 101-200.

If you enjoyed reading this post, here are a few more you should definitely check out:

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Episode 46: Unveiling the Top 3 Mobile Game Studio Secrets for Engaging Live Events https://www.gamerefinery.com/episode-46-unveiling-the-top-3-mobile-game-studio-secrets-for-engaging-live-events/ Thu, 25 May 2023 11:28:03 +0000 https://www.gamerefinery.com/?p=16565 In this episode, we will be delving into the latest trends in LiveOps and how game studios are utilizing live events to increase player engagement and revenue. Expert analysts from GameRefinery, a Liftoff Company, will discuss GameRefinery’s new Live Events Tracker tool, which enables game developers to stay ahead of the competition by comparing and […]

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In this episode, we will be delving into the latest trends in LiveOps and how game studios are utilizing live events to increase player engagement and revenue. Expert analysts from GameRefinery, a Liftoff Company, will discuss GameRefinery’s new Live Events Tracker tool, which enables game developers to stay ahead of the competition by comparing and analyzing live events across various games and genres. 

   Spotify, BuzzSprout, TuneInRadio, iHeartRadio
If you enjoy the episode, remember to hit subscribe!

In the wake of Apple’s groundbreaking App Tracking Transparency framework, it has become more important than ever for game developers to retain their players and find new ways to generate income. Join us as we unravel the remarkable advantages of leveraging live events to captivate players, designing successful events and how to use analytics to enhance your LiveOps strategy effectively.

You can also watch the episode on YouTube:

Topics we will cover in this episode:

  1. Introduction
  2. Understanding the App Tracking Transparency framework
  3. Categorizing Live Events
  4. Core Loop Supporting Events
  5. Leaderboard Competitions and Boost Events
  6. Managing Live Events for Optimal Results
  7. How can game developers benefit from Live Events Tracker?

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